Friday, October 3, 2014

The Demon of the Deep / Ghosts of History

I've said it before-- I love King Ward! From his cinematic, moody lighting, and atmospheric angles, to his bizarro monsters, and interesting character posing, Ward's scratchy, warped, and highly detailed style is very suited to horror. And on top of all that, his stories are just flat-out wild fun! I'd kill to see his pencil versions, as occasionally things can get a bit lost 'n murky in the inks and colors, but even that only adds to the brooding mystery he infuses into each unique panel (keyword his name in the THOIA archive for tons more.) The April 1952 issue of Adventures into the Unknown #30 benefits from having not only one especially weird, full-length King Ward tale, but also a cool 3-page "Ghosts of History" filler story. Enjoy!













5 comments:

  1. This is one of those "horror" stories that's really an adventure story with horror elements strapped on. Replace the mad wizard with nazis, and it's basically the same story.

    I love how completely nonchalant everybody is in this story. "Hey, I think they are corpses, but we've got our scuba tanks, let's go!" "Hey, let's follow the demon and corpses!" "Hey, let's go into the cave of death!" I wouldn't want to be a passenger in that guy's car!

    Finally, they decide to move in land, but don't get a nice house in the suburb, no, they get the house next to the spooky cave which, as convenient script writing would have it, is the entrance to the air bubble and filled with just enough explosive vapors to finish this story.

    I love the wizard flying through the air!

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  3. As spooky as the first half is, Ken is such an amateur detective type that I half expected a "Scooby Doo" type ending where everything is explained away. As Brian Barnes says, there are so many non-supernatural counterparts to what goes on, and they could be thrown in at the last minute.

    This is also yet another early story where the female character not only isn't helpless (which is something you're always told to expect in these early ones), but on top of that is the "voice of reason." Over and over Brenda is against exploring the mystery, not in a panicky way but in a "common sense" way.


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  4. thanks for the comments

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  5. My, my, I tried to hold you back but you were stronger / Oh yeah, and now it seems my only chance is giving up the fight / And how could I ever refuse / I feel like I win when I lose...

    I also love King Ward's stuff here. I really dig the loose, brushy environments that look like Beto Hernandez or Paul Pope stuff, but in contrast with slightly stiff, much more formal figures (unlike Pope but still quite like Hernandez). It definitely shines through the old age and bad printing (and what may be uninspired color, who know?). The originals really must be groovy and spectacular.

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